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'({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
'({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
'({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
'({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
'({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
'({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...