Sort by:
'Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into...
'Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
'Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains trample until end of turn.
'Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
'Flying
When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
'Knight creatures you control have double strike.
House Tully has long been one of House Stark’s most stalwart allies. Now that the Direwolf has marched to war, every resource is being sent to field. That includes House...
'Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into...
'Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever this creature attacks, you may tap target creature. Whenever this creature...
'First strike
Crushing Teeth — Whenever this creature deals combat damage to a player, put a +1/+1 counter on each other creature you control.
'{3}{R}: This creature gets +2/+0 and gains trample until end of turn.
'Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When...