Sort by:
'Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
'Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
'Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight...
'Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on...
'Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
'Draw a card for each different mana value among nonland permanents you control.
'Target player draws seven cards.
'Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time...
'Draw a card for each different mana value among nonland cards in your graveyard.
'Draw a card for each different mana value among nonland permanents you control.
'Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on...