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From $2.00
'Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
From $6.50
'Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you...
From $5.75
'Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of...
From $21.25
Flying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
From $9.50
'When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a...
From $5.50
'Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
From $16.75
'Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
From $8.50
'Protection from black and from red
Whenever another creature enters, you may gain 1 life.
From $3.25
'If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put...
From $4.00
'Flying, first strike, vigilance, trample, haste, protection from black and from red
From $12.00
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are...
From $10.00
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are...