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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target nontoken artifact or creature. II — Investigate....
When Rutherford enters, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest...
Transporter Malfunction deals 3 damage to any target. Beam me up {3}{R}{R}{R} (You may cast this card from your graveyard for {3}{R}{R}{R} if you also return a creature you control...
Battlefront — Whenever you attack, for each opponent you attacked this turn, create a tapped and attacking 2/1 red Klingon Warrior creature token with haste.
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
Until end of turn, whenever a creature deals combat damage to you, destroy that creature and create a 2/1 red Klingon Warrior creature token with haste.
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create...
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch,...
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power...
'When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards...