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'At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{R}: This enchantment deals 1 damage to each creature and each player.
'Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into...
'Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put...
'Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
'Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
'Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
'Enchant creature
Enchanted creature gets +2/+2 and can't block.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and...
'If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
'Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'Destroy three target permanents.