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Chaos - Gear
[Equip] {CHR} ({CHR}: Attach this to a unit you control.)
Chaos - Gear
[Equip] {CHR} ({CHR}: Attach this to a unit you control.)
Chaos - Unit
When I move to a battlefield, choose one —
Each player discards 1.
Each player draws 1.
Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell your version of the...
6 boxes per case Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell...
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
'Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
'Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
'Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Equip {1}
'Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Equip {1}