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Flash
This spell costs {1} less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
'Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
'Deathtouch When Soul Drainer enters the battlefield, destroy target commander an opponent controls. Remove all commander damage that commander dealt to you. (You don't gain life, just treat it as...
'Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
'Return X target creatures of the creature type of your choice to their owner's hand.
'Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When...
'Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
'Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
'{3}, {T}: Tap target creature, then return this artifact to its owner's hand.
'Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
'Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.