Sort by:
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If...
'Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If...
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
'Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top...
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.