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'Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U}...
'Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U}...
The conflict expands, and now the Preternian Heroes join the battle. Heroes from the past, together with mighty creatures, come and will remove any evil from the land. Use new,...
'Each creature deals damage to itself equal to its power.
Fight against evil! Etheria needs help! What, on the surface, looks like a breathtaking world, is in reality a dystopia. It’s gripped by the iron fist of the Evil Horde,...
Craft a Commander collection that turns heads with some of the greatest cards to grace the Commander format spiced up with stunning special treatments. Every Collector Booster contains 1 Foil-Etched...
'Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
'Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
'When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's...
'When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's...
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
'Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)