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If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps,...
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target nontoken artifact or creature. II — Investigate....
'[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[−7]: Any number of target players each draw twenty cards.
({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Choose one — • Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to your hand. • Repair the Timeline — Target opponent...
Flash When U.S.S. Defiant enters, it and up to one target creature you control phase out. (Treat them and anything attached to them as though they don't exist until your...
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent...
This artifact enters with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card...