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'{1}, {T}: Add {R}{G}.
'This land enters tapped.
{T}: Add {R} or {G}.
'Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
'When this creature enters, if {R} was spent to cast it, it gains haste until end of turn.
'({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: This creature deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end...
'Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
'Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Trample
During your turn, you and this creature have hexproof.
'Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X...
'This land enters tapped.
{T}: Add {R} or {G}.
'Attacking creatures you control get +1/+0 and have menace.
'Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Trample
During your turn, you and this creature have hexproof.
'Attacking creatures you control get +1/+0 and have menace.