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'Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X...
'Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
'At the beginning of your upkeep, you may have two target players exchange life totals.
'Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X...
'{T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells. Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their...
'You may cast this card from your graveyard or from exile.
'When this enchantment enters, draw a card.
{G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
'Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
'If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
'Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Five heroes awoke from the dead and were made immortal to save the kingdom from the rise of darkness. In Sword & Sorcery - Immortal Souls, up to five players...
'If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.