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Whenever this Spacecraft enters or attacks, one or two target Klingons and/or Warriors you control gain flying until end of turn. Station (Tap another creature you control: Put charge counters...
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Seek out — Whenever you draw your second card each turn, you gain 4 life.
Ward {2} When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature...
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this...
Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text...
Each player's life total becomes the number of creatures they control.
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield....