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'Flying
{R}: This creature gets +1/+0 until end of turn.
{R}: This creature gains first strike until end of turn.
{R}: This creature gains haste until end of turn.
'Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature enters, exile target green or white creature an opponent controls. When this creature...
'Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature enters, exile target green or white creature an opponent controls. When this creature...
'As long as you've drawn two or more cards this turn, this creature has deathtouch and lifelink.
'Flying Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into...
'Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
'{B}: Regenerate this creature.
{B}: This creature gets +1/+1 until end of turn.
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp {1}{W} (You may cast this card from your hand for its warp...
'As long as you've completed a dungeon, this creature has double strike.
'Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
'As long as you've drawn two or more cards this turn, this creature has deathtouch and lifelink.
'As long as you've completed a dungeon, this creature has double strike.