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'At the beginning of your upkeep, this creature deals 1 damage to you.
'Flying
Whenever you investigate for the first time each turn, investigate an additional time.
'Flying
Whenever you cast a spell, return target permanent to its owner's hand.
'Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
'At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
'Flying (This creature can't be blocked except by creatures with flying or reach.)
'At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
'Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
'Flying
Whenever you cast a spell, return target permanent to its owner's hand.
'{T}: Destroy target Djinn or Efreet.
Desert djinn are bound in endless servitude by wicked and cunning sorcery. Enslaved into ensorcelled runic armour, these desert spirits are an impressive hammer in the empire’s arsenal.Contains: 3x Resin...
'Flying Whenever this creature enters or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may...