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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
This land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
'{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of...
'Attacking creatures you control have double strike.
'Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a...
'{T}: Add {C}{C}.
'You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
'If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4...
'Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
'Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
'When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
'Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control....