Sort by:
$8.50 – $10.25
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
$2.50 – $4.75
'You may activate abilities of creatures you control as though those creatures had haste. [+1]: Untap up to one target creature. [−2]: Mill three cards, then you may return a...
$20.75 – $35.50
'[+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts...
$17.25 – $19.75
'This land enters tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
$2.00 – $2.75
'Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
$5.50 – $7.75
'Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
$41.25 – $50.25
'Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
$9.75 – $12.75
'Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you...
$2.25 – $8.75
'All lands become 2/2 creatures until end of turn. They're still lands.
$9.75 – $12.25
'Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
$12.00 – $14.25
'Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and...
$51.50 – $66.00
'Search your library for a card, then shuffle and put that card on top. You lose 2 life.