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When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
'Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1} ({1}, Discard this card: Draw a card.)
When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities.
'The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family...
'When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
'{R}, {T}, Sacrifice this creature: It deals 4 damage to target creature. Formidable — {2}{R}: This creature has base power 8 until end of turn. Activate only if creatures you...
'Double strike
'Whenever this creature attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn.
'{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
'Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn,...
'Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When...
'Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.