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'You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
'Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
'At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
'Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each...
'Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap,...
'{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
'Defender
This creature enters tapped.
'Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1....
Contents:• 36 packs per booster display• 15 randomly inserted cards per booster pack
'If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature...
'When this creature enters, target opponent loses life equal to the number of Elves you control.
'At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}