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$3.75 – $5.00
'Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control...
$0.25 – $0.50
'Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the...
$38.00 – $47.75
'If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into...
$11.00 – $29.25
'Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this...
$48.50 – $61.75
'Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one...
$51.00 – $74.00
'You may activate abilities of creatures you control as though those creatures had haste. {T}: Add two mana of any one color. Spend this mana only to activate abilities of...
$3.50 – $49.75
'When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy...
$14.50 – $21.50
'This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When...
$8.75 – $10.50
'Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
$8.25 – $11.75
'Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts...
$1.75 – $2.50
'As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
$1.50 – $4.00
'Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.