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'Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
'Return up to two target creature cards from your graveyard to your hand.
'{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this...
'Put X +1/+1 counters on target creature, where X is that creature's power.
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1...
'For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as...
Dragon spells you cast cost {1} less to cast. Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its...
'{T}: Add {C}.
{2}, {T}: You gain 1 life for each colorless creature you control.
'Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
A fantasy world where factions fight over territories in order to establish their respective nations power and dominance. Take control of a Commander army's and engage other players to see who...
'Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
'At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a...