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'Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other...
'Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you...
'{TK}{TK} — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {TK}{TK}{TK} — When this permanent leaves the battlefield, you may destroy target...
'{R}, {T}: This creature deals damage equal to its power to any target.
'Haste
Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
'Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
'When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
'{1}{R}: This creature gets +1/+0 until end of turn.
When this creature dies, it deals damage equal to its power to target creature an opponent controls.
'Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
'Instant and sorcery spells you cast cost {1} less to cast.
'Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.