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'{T}: Add one mana of any color in your commander's color identity.
'{T}: Add one mana of any color in your commander's color identity.
'Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever this...
'Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
'Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or...
'Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
'First strike, haste Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws...
'Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from this card...
'First strike, haste Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws...
'{T}: Add one mana of any color in your commander's color identity.
Take on the role of a famous commander with abilities that shake up the tried-and-true way you’ve played for years. The “standard” opening moves that you’ve seen over and over...
'{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.