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'{T}: Add one mana of any color in your commander's color identity.
'When this creature enters, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it...
Trainer - Stadium This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is...
'Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When...
'Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards...
'{T}: Add one mana of any color in your commander's color identity.
'{T}: Add one mana of any color in your commander's color identity.
'At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
'{T}: Add {C}.
{T}: Add {G} or {W}. This land deals 1 damage to you.
Everyone in Westeros knows of The Wall and the stalwart Night’s Watch that mans it. Slightly less well-known is what are on the flanks of the towering edifice. To the...
'Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The...