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'Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
'Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
'Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
'Flying
You can't lose the game and your opponents can't win the game.
Location
Ink: Steel
Cost: 4
Willpower: 8
Lore: 0
Protect the Realm: While you have an exerted character here, your other locations can't be challenged.
'Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would...
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'You gain 7 life.
'Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with...
'Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until...
'Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
'Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of...