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This artifact enters with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
You have no maximum hand size.
{T}: Add {C}.
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.
Whenever an opponent casts a creature spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and...
Historic creatures you control have flying. (Artifacts, legendaries, and Sagas are historic.)
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.