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'Exile target creature or enchantment.
'Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
'Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
'Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
'Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
'Whenever a player casts a white spell, you may gain 1 life.
'Flying, first strike, lifelink, protection from Demons and from Dragons
'Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from...
'Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
'Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
'Flying, first strike, lifelink, protection from Demons and from Dragons
'Flying
When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.