Sort by:
No military force is more aptly named than Next Wave, because, whether or not it really reflects what the future holds for humanity, it is utterly unlike any other fighting...
'Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from...
'Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put...
'Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put...
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap...
'Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
'Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
'Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on...
'Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle this card, return two target permanents to their owners' hands.
'Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
'Menace (This creature can't be blocked except by two or more creatures.)
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap...