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$1.00 – $1.50
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
$2.25 – $6.00
'Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
$2.25 – $4.00
'This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this...
$0.25
'At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
$4.25 – $5.00
'Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one...
$3.25 – $3.75
'Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one...
$2.75 – $3.50
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. As long as you've cast two...
$2.25 – $3.75
'Flying Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")...
$4.50 – $5.25
'Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
$8.50 – $9.00
'Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
$7.50 – $9.50
'Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
$8.25 – $10.75
'Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything