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'Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
'Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
'Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Ward {2} When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station...
Product Description "Nipper", "tweezers", and "parts separator", which are indispensable for plastic model production, are now available as a set! Add this tool set to make building your model kits...
Ward {2} When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station...
'Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1} for each card in your hand.
'At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
'Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
'As long as you control a permanent of each color, prevent all damage that would be dealt to you.
'Exile this card from your hand: Add {R}.
'When this creature enters, draw a card.