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When this creature enters, exile target opponent's graveyard. Whenever this creature attacks, assimilate a creature card exiled with it. (Put it onto the battlefield under your control with a +1/+1...
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
Trample
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your...
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay...
Reach
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
For each opponent, assimilate up to one target creature card from that player's graveyard that was put there from the battlefield this turn. (Put it onto the battlefield under your...
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
When Will Riker enters, put a +1/+1 counter on another target creature you control.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
'When this enchantment enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.