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'Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
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'Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
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'Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Used in conjunction with Arcane Journal: Armies of Grand Cathay, this book arms you with additional rules and content, presenting a host of unit profiles and fresh ways to play with...
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'Counter target spell unless its controller pays {1}.
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'Counter target spell unless its controller pays {1}.
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'Draw a card for each different mana value among nonland permanents you control.
From $61.75
'Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only...
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'This land enters tapped.
As this land enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.