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From $5.25
'Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
From $7.75
'Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
From $2.75
'At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add...
From $3.00
'When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with...
From $2.75
'Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
From $3.50
'Other Vampires you control get +1/+1.
When Edgar dies, return it to the battlefield transformed under its owner's control.
The dominance of the Empire is absolute. No authority in galactic history has enjoyed such a degree of power. So, what are you going to do about it? Some will...
From $0.50
'Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
From $1.75
'When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with...
From $1.00
'At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add...
From $14.50
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are...
From $1.25
'{4}, {T}: You may put a creature card from your hand onto the battlefield.