Sort by:
Used in conjunction with Arcane Journal: Armies of Grand Cathay, this book arms you with additional rules and content, presenting a host of unit profiles and fresh ways to play with...
$2.50 – $3.25
'You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.
$1.50 – $2.25
'Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's...
$25.50
This 48-page softcover supplement contains:– Westerland Aflame: A recounting of the invasion of Westerland– The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty...
$25.50
Inside this 48-page supplement, you will find:The Chaos Wastes: An exploration of the shadowland at the top of the world where the wilderness meets the Realm of Chaos.The Saga of the...
$25.50
This supplement explores the Armies of Grand Cathay even more deeply, and includes additional rules to help you get the most out of them in your games of Warhammer: The...
$25.50
Within this 48-page supplement book, you will find: History of the BadlandsA Waaagh! Abroad – as well as a narrative scenario that features a mountain pass ambush.Heroes of Legend – Background and...
$25.50
Within this 48-page supplement, you will find:– Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of...
$0.25
'Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a...