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The lumbering brutes identified by the ETCU as ‘Butchers’ are often seen charging through defensive lines and barricades, relying on their strength and bulk to survive the onslaught. Their name...
'{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to this creature instead.
The highly influential beings who weave lies and distrust are like beacons to the most powerful and wilful of the fiends. They wait in the shadows, watching and learning the...
Doppelgangers are faceless, silent, yet spine-chillingly creepy. No matter how desperately the enemy fights, they match them blow for blow, slowly changing to mimic them until the enemy is staring...
'Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
'When this creature enters, return a permanent you control to its owner's hand.
'Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Unspeakable and unimaginable things have lived in the dimensions between worlds for eternity. Some have an intelligence of sorts and understand enough to sense the rents in the fabric of...
'Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Travelling in shoals, Luctus Void Rays glide through Void portals in search of prey. Drifting languidly through the air, their playful yelps quickly turn to screeches and bursts of caustic...
'When this creature enters, return a permanent you control to its owner's hand.
'Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)