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$7.50 – $9.25
'Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
$0.75 – $1.50
'Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst...
$47.75 – $57.50
'Search your library for a card, then shuffle and put that card on top. You lose 2 life.
$42.75 – $53.50
'Search your library for a card, then shuffle and put that card on top. You lose 2 life.
$2.25 – $6.00
'Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
$0.25
'At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
$8.50 – $9.00
'Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
$1.00 – $1.50
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
$4.50 – $7.75
'{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, this creature gets +1/+0 until end of turn. ({B/P} can be paid with either {B}...
$0.25
'Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.