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'Counter target spell unless its controller pays {1}.
'Counter target spell unless its controller pays {1}.
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Vigilance, ward {2} At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile...
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put...
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Vigilance, ward {2} At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile...
Landfall — Whenever a land you control enters, create a 2/2 red and green Worm creature token with "This token can't block." {8}: Creatures you control get +2/+0 until end...
Vigilance, ward {2} At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile...
When this creature dies, create a 1/1 colorless Borg artifact creature token.
Reach, vigilance
Strange new worlds — The Traveler's power is equal to the number of differently named lands you control.