Sort by:
'Flying
Whenever an opponent draws a card, you may draw two cards.
'Flying
Whenever an opponent draws a card, you may draw two cards.
Sphinx, the ruler of the Underworld, contacted the Dreamers, explaining that she needs their help – she’s trapped in the dark realm buried under the Dreamworld. She cannot remember the...
'Flying
Whenever an opponent draws a card, you may draw two cards.
'Flying
Whenever an opponent draws a card, you may draw two cards.
'Flying
Whenever an opponent draws a card, you may draw two cards.
'This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.
'Flying
When this creature enters, target opponent draws a card and you draw three cards.
'Each opponent can't cast instant or sorcery spells during that player's next turn.
'Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
'Flying
Whenever an opponent draws a card, you may draw two cards.
'Flying
When this creature enters, target opponent draws a card and you draw three cards.