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Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
'You gain X life and draw X cards.
'Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature...
'Flying
Whenever an opponent draws a card, you may draw two cards.
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
'This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.
'Flying
Whenever an opponent draws a card, you may draw two cards.
'Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
'Flying, lifelink
Whenever you gain life, you get that many {E} (energy counters).
{W}{U}{U}, {T}, Pay X {E}: Draw X cards.
'Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
'Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature...
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.