Sort by:
'Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate...
Flying, haste When this creature enters, it deals 1 damage to target creature an opponent controls. Warp {2}{R} (You may cast this card from your hand for its warp cost....
'Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
'Flying
Whenever this creature attacks, it deals 1 damage to target creature defending player controls.
'Flying
{R}: This creature gets +1/+0 until end of turn.
'Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this...
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or...
Flying, haste When this creature enters, it deals 1 damage to target creature an opponent controls. Warp {2}{R} (You may cast this card from your hand for its warp cost....
'Flying
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
'Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
'Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that...
'Flying
{5}{R}, Exile this card from your graveyard: Each player discards their hand, then draws seven cards.