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'Ward {2}
At the beginning of your first main phase, add {G}{G}.
'Ward {2}
At the beginning of your first main phase, add {G}{G}.
'Trample, haste {2}{R}: This creature gets +2/+0 until end of turn. Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player...
'Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
'Ward {2}
At the beginning of your first main phase, add {G}{G}.
'Vigilance
This creature attacks or blocks each combat if able.
'Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. {B}{R}: Creatures you control with menace get +1/+0 until...
'Double strike (This creature deals both first-strike and regular combat damage.)
'First strike When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you...
'Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
'Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way,...