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'Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Used in conjunction with Arcane Journal: Armies of Grand Cathay, this book arms you with additional rules and content, presenting a host of unit profiles and fresh ways to play with...
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'Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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'Counter target spell unless its controller pays {1}.
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'Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
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'Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
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'Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next...
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'Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
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'Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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'If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.