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'At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its toughness.
'Vigilance
{R}{W}: This creature gets +2/+0 until end of turn.
{R}{W}: This creature gains first strike until end of turn.
'Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, this creature enters with...
'Trample When this creature enters, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later...
'First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be...
'Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
'Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
'{B}{B}, {T}: Destroy target green creature.
'(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get...
'{B}{B}, {T}: Destroy target white creature.
'When this creature enters, create a 1/1 white Vampire creature token with lifelink.
'Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.