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At the beginning of your upkeep, choose one that hasn't been chosen — • Hail — Return up to one target creature an opponent controls with mana value 3 or...
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target green or white creature card from your graveyard to the...
Untap all artifacts you control during each other player's untap step.
Whenever this creature or another Klingon or Warrior you control enters, creatures you control gain lifelink until end of turn.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put...
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot...
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At...
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For...
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters...