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When this creature enters, exile target opponent's graveyard. Whenever this creature attacks, assimilate a creature card exiled with it. (Put it onto the battlefield under your control with a +1/+1...
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike,...
Permanents you control gain hexproof and indestructible until end of turn.
Permanents you control gain hexproof and indestructible until end of turn.
Artifact creatures you control have "Whenever this creature deals combat damage to a player, draw a card."
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put...
Until end of turn, whenever a creature deals combat damage to you, destroy that creature and create a 2/1 red Klingon Warrior creature token with haste.
Artifacts you control gain hexproof and indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Assimilate target nonartifact creature an opponent controls. (Gain control of it and...
Each opponent reveals cards from the top of their library until they reveal a creature card. Assimilate one of the creature cards revealed this way. Then each opponent puts the...
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those...