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'Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast...
'Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
'Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token...
'As Vorthos, Steward of Myth enters, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to...
'{3}{B}, Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only the antechamber of the Deep Ones’ domain. A hidden city rests beneath...
'Whenever you pay life, put that many blood counters on this enchantment.
{1}{B}, Remove four blood counters from this enchantment: Destroy target creature.
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black...
'{3}{B}, Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
'Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this...
'{T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact...
'Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.