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'{R}, {T}: This creature deals damage equal to its power to any target.
'Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.
'Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
'{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or...
'Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
'When this creature enters, create a 1/1 red Goblin creature token.
'Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
'Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more...
'Haste (This creature can attack and {T} as soon as it comes under your control.)
'Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then...
'When this creature dies, you may have it deal 1 damage to any target.
'Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)