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'Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
'Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'This land enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
'Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may...
'This land enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
'Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
'Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain...
'Each player draws a card for each creature card in their graveyard.
'First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
'Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
'Shock deals 2 damage to any target.
Vivid — This spell costs {1} less to cast for each color among permanents you control.
Reach, trample