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Body - Spell
[Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 {M} this turn. When it wins a combat this turn, gain 2 XP.
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw...
Calm - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell.
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 {M} this turn, then an additional +1 {M} this turn if it...
Order - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
Play a 2 {M} Sand Soldier unit token. You may pay {OR} to ready it.
Calm - Spell Look at the top 5 cards of your Main Deck. You may play a unit from among them. Its Energy cost is reduced by {5}. Then recycle...
Calm - Spell
Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
Order - Spell
Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.
Body - Spell
[Action] (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Order - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents...
Body - Spell As you play this, you may pay {BR} as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give...
Order - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 {M} this turn.